![]() ![]() The film stars Halle Bailey as Ariel, Daveed Diggs as the voice of Sebastian, Jacob Tremblay as the voice of Flounder, Awkwafina as the voice of Scuttle, Jonah Hauer-King as Prince Eric, Art Malik as Sir Grimsby, Noma Dumezweni as Queen Selina, Javier Bardem as King Triton, and Melissa McCarthy as Ursula. These usually require you to log into WayneTech (TAB and then 1) at least once: Unlocked_BatarangStunTime Unlocked_BatarangTarget2 Unlocked_BatarangTarget3 Unlocked_ExplodeSolo Unlocked_ProximityMine Unlocked_SonicBatarang Unlocked_SonicBatarangExp Unlocked_ResonatorRange Unlocked_ResonatorEasy Unlocked_BatarangSteer Unlocked_AnytimeTd Unlocked_FloorGrateTd* Unlocked_GlassSmashTd* Unlocked_HangAttackTd* Unlocked_CombatThrow Unlocked_QuickTakedown Unlocked_DoublePowerCombo Unlocked_LedgeGrab* Unlocked_ComboBatarang Unlocked_ComboBoostĬheck out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. #BATMAN ARKHAM ASYLUM CHEAT ENGINE UPGRADE#(Note that the ?Flags= are listed after the various filenames of the selected level, but before the closing quotation marks.) Here are the working flags I found so far: Chapter_Start - necessary to get enemy spawns (The tutorial is Chapter 1, Chapter 2 is Arkham Island, etc.) Unlocked_Health1 - Health upgrade 1 (log into WayneTech once) Unlocked_Health2 - Health upgrade 2 (log into WayneTech once) Unlocked_Health3 - Health upgrade 3 (log into WayneTech once) Unlocked_Health4 - Health upgrade 4 (log into WayneTech once) Equip_HarpoonGunLv2 - Get BatClaw (requires restart from checkpoint) Equip_LineLauncher - Get Line Launcher (requires restart from checkpoint) Equip_ExplosiveGoo - Get Explosive Gel (requires restart from checkpoint) Equip_Resonator2 - Get Electric lockpick (requires restart from checkpoint) Upgrades and moves that aren't specially mentioned (sometimes required, like LedgeGrab - I marked required ones for later levels with an asterisk *). Example: DebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights, Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_Health1,Unlocked_Health2,Unlocked_Health3, Unlocked_Health4") If you want to jump into the action, you have to use flags at the end of the line. ![]() ![]() Using the above method you will only get an empty area. Mark the line with a semicolon ( ), so the game will skip it during loading and add the following line directly underneath it: DebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights, Overworld_A1_Static,Overworld_A1_Tunnel") This controls the game behavior, once you selct "new game". Level Select You can select where to start the game, by opening your "BmGame.ini" (in your "Documents\Eidos\Batman Arkham Asylum\BmGame\Config" folder and changing the following line: DebugLevelStarts=(Name="FE_NewGame", LevelNames="start batentry?Area=Max,Max_C0,Max_C0_Audio,Max_C0_CLigh ts, Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Max_A1_Audio,Max_A1_CH1,Max_A1_CLights,Max_A1_Fx,Max_A1_Lights, Max_A1_Static,Max_IntroParty,Max_IntroAudio?Flags=Chapter1_Start,gamestart,Batman_AbilitiesScreenDisabled, Batman_EnvAnalysisDisabled,Batman_RiddlesDisabled, Batman_RiddlerChallengesDisabled?Start=BeginGame?Movie=101_Batmobile_Intro?StreamMo vie") ![]()
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